Game Developer

Portfolio

Hi, welcome to my portfolio. You can find some of my game programming projects below, hope you enjoy them.

Hobbyist Projects

Guará Games - Neon Slash, Programmer
2019, Released Game

My second project in Guará Games. It's a cyberpunk themed addictive (and kinda hard) casual game. Great time (and patience) killer.

Technology:  Unity 3D, C#

Achievements: Achievements: ADS integration, gameplay programming, UI programming, performance optimization, particles, post-processing, translation.

Google Play

Mobirise


Guará Games - Cellular Organelles Quiz, Programmer
2018, Prototype

Another project in Guará Games. It's a quiz game prototype about cellular organelles that appears to be made for toddlers but has really hard questions.

Technology:  Unity 3D, C#

Achievements: Scoreboard, Video integration.

Guará Games - O Inferno de Tande, Programmer
2018, Game Released

My first project in Guará Games. A casual game with 9 levels and amazing art.

Technology:  Unity 3D, C#

Achievements: Gameplay programming, level selector, performance optimization, particles.

Academic Projects

Mobirise

Space Gens, Programmer and Artist, 2019, Prototype

Project developed at the university as part of a larger project. My responsibility was to develop the app that works as a playful interface for recording audio to help children's literacy. The project was presented at the Brazilian Games Symposium (SBGames).

Technology: Unity 3D, C#

Achievements: Audio capture, spectrum visualization  

Combat Mechanics, Programmer and Designer
2018, Mechanics

This is a basic combat system project and implementation, with movement, close combat and special abilities.

Technology: Unity 3D, C#

Achievements: 6 different types of hand attacks and possibility to add more, 2 special abilities implemented, walk and run, row, skill experience and level up, objects interaction, checkpoints, basic (dumb) AI.

Git Source Code


2.5D Platform, Programmer
2018, Mechanics

2.5D platform movement prototype. Developed to test an idea on how to make a 2.5D platform game work with a good perspective. The results were satisfactory, it´s even possible for the player to go through loops.

Technology: Unity 3D, C#

Achievements: Perspective platform

Crash Ball, Programmer and Artist
2016, Mini game and Graphics

This was made in OpenGL immediate mode. My part was to implement all graphics and make the models and ui elements.

Technology:  C++, OpenGL

Achievements: Introduction to OpenGL, Circle collision and response.

Git Source Code

Game Jam Projects

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ILF - Intergalactic Lost and Found, Programmer
2021, Prototype

Another project with my friends from Guara Games was made at the Global Game Jam. Follows the description on the page “This game is about Cleber, a space Lost and Found employee who needs to help people find what they have lost. The problem is, he has some issues with his universal translator so there are some parts of the conversations he can't understand. Try to make a guess with what you got from people's saying and have fun!”

Technology: Unity 3D, C#

Achievements: Being able to execute the initial project proposal in a GGJ

Global Game Jam page
Play online

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Where Do I Belong, Programmer
2019, Prototype

In this GGJ edition I decided to make everything from scratch to practice. It was tiring, but I managed and strengthened my knowledge with it.

Technology: Unity 3D, C#

Achievements: Platform from scratch, the lobby changes depending on the player choices in each level.

Global Game Jam page

Mobirise

Alex Vortex vs Depression, Programmer
2018, Prototype

My fist time in a game jam. My job was to make the basic gameplay, modeling the main character´s very 80´s guitar-piano-shaped weapon and the wireframe-like visual (just check the game, you´ll see what I mean... I guess. I hope).

Technology: Unity 3D, C#

Achievements: First game jam, fake wireframe visuals, the player automatically shoots to the rhythm of the song.

Global Game Jam page