Hi, welcome to my portfolio. You can find some of my game programming projects below, hope you enjoy them.
My second project in Guará Games. It's a cyberpunk themed addictive (and kinda hard) casual
game. Great time (and patience) killer.
Technology: Unity 3D, C#
Achievements: Achievements: ADS integration, gameplay programming, UI programming,
performance optimization, particles, post-processing, translation.
Google Play
Another project in Guará Games. It's a quiz game prototype about cellular organelles that
appears to be made for toddlers but has really hard questions.
Technology:
Unity 3D, C#
Achievements: Scoreboard, Video integration.
My first project in Guará Games. A casual game with 9 levels and amazing
art.
Technology: Unity 3D, C#
Achievements: Gameplay programming, level selector, performance optimization,
particles.
Project developed at the university as part of a larger project. My responsibility was to
develop the app that works as a playful interface for recording audio to help children's
literacy. The project was presented at the Brazilian Games Symposium
(SBGames).
Technology: Unity 3D, C#
Achievements: Audio capture, spectrum
visualization
This is a basic combat system project and implementation, with movement, close combat and
special abilities.
Technology: Unity 3D, C#
Achievements: 6 different types of hand attacks and possibility to add more, 2
special abilities implemented, walk and run, row, skill experience and level up, objects
interaction, checkpoints, basic (dumb) AI.
Git
Source Code
2.5D platform movement prototype. Developed to test an idea on how to make a 2.5D platform
game work with a good perspective. The results were satisfactory, it´s even possible for the
player to go through loops.
Technology: Unity 3D, C#
Achievements: Perspective platform
This was made in OpenGL immediate mode. My part was to implement all graphics and make the
models and ui elements.
Technology: C++, OpenGL
Achievements: Introduction to OpenGL, Circle collision and response.
Git Source
Code
Another project with my friends from Guara Games
was made at the Global Game Jam. Follows the description on the page “This game is about
Cleber, a space Lost and Found employee who needs to help people find what they have lost.
The problem is, he has some issues with his universal translator so there are some parts of
the conversations he can't understand. Try to make a guess with what you got from people's
saying and have fun!”
Technology: Unity 3D, C#
Achievements: Being able to execute the initial
project proposal in a GGJ
Global Game Jam page
Play online
In this GGJ edition I decided to make everything
from scratch to practice. It was tiring, but I managed and strengthened my knowledge with
it.
Technology: Unity 3D, C#
Achievements: Platform from scratch, the
lobby changes depending on the player choices in each level.
Global Game Jam page
My fist time in a game jam. My job was to make the basic gameplay, modeling the main
character´s very 80´s guitar-piano-shaped weapon and the wireframe-like visual (just check
the game, you´ll see what I mean... I guess. I hope).
Technology: Unity 3D,
C#
Achievements: First game jam, fake wireframe visuals, the player
automatically shoots to the rhythm of the song.
Global Game Jam page